Quest Mage is the perfect example of the absolute degeneracy that is possible in the Wild format. It’s the perfect card for an aggressive deck, and Pirate Rogue uses it exceptionally well. It also lets you refuel your hand with a cheap Cutting Class. It can account for twelve damage over three turns on its own and allows for cards like Dread Corsair and Frenzied Fellwing to be played for free, giving you a massive tempo advantage. The deck effectively spams the board with cheap pirates, but what really makes it tick is the only weapon it runs, Swordfish. Smite, who only gets played if you are about to end the game. 23 of its 30 cards cost three mana or less, and six of the remaining seven will almost always be played for a reduced cost. It’s a deck practically designed to give your opponent headaches.Ī cursory glance at Pirate Rogue’s mana curve is all you need to realize that this is an extremely aggressive deck. Thanks to the classic combo of Shadowreaper Anduin and Raza the Chained, it is perfectly capable of slowly (or sometimes quickly) chipping away at your opponent’s health. It also has a number of fun ways to disrupt your opponent’s game plan, copying and outright stealing cards from their deck and hand.ĭon’t worry, though Reno Priest isn’t just an attrition deck. Exciting, creative combos and interesting Timmy decks can still exist, but I honestly think OTK decks in Hearthstone are the opposite of that.Reno Priest is a deck with a plethora of powerful defensive options, from removals and board clears to Hearthstone’s ultimate “get out of jail free” card, Reno Jackson. Like I’ve explained twice now, the problem is not with “silly decks” or “Timmy shenanigans”, those are all fine, the problem is when you incentivize boring play patterns with OTK combos that don’t require you to build a board or progress a gameplan (outside of “make the game as long as possible,” which is not a good thing when we are talking about such boring gameplay). So what value does forcing people to sit through this horrible gameloop bring to the game? Does it really open up interesting design space? Of course not, because the play patterns are very boring and all nearly identical to each other… Then the game is basically decided by RNG when the solitaire player either draws their game-breaking combination of cards or doesn’t. Hearthstone player: face face face, regardless of the deck you are playing because you will not face any interesting boardstates or have any opportunities to make dynamic decisions Solitaire player: stall stall stall, avoid interesting boardstates or opportunities for dynamic decision making at all costs From my perspective all of these OTK decks are the same: Yes, I have explained this to you specifically many times. I prefer the current situation, where you can run into a mage that can take infinite turns on turn 8 rather than the previous where you can run into a lot of druids that can otk you on turn 3 !Ĭan you actually construct an actual example? I’ve tried the deck reently, and i have to admit it feels bad winning with this deck but overall, like i said, it’s just a combo deck, so just kill them before they complete their quest. But it’s the only difference, the pattern of the game is not that different from a regular combo deck : either you kill them before their combo, either you lose. The thing is, once the opponent has his combo, instead of granting him a one turn kill, like most combos would do, it just gives him multiple turns in a row. Once he gets to his combo, you lose, so you have to kill him before he gets to the combo. So it’s a combo deck, his goal is to accomplish his combo. I think the right way of looking at this deck is to consider that it is just a combo deck. If you look at it that way, sure it seems unfair and it seems that it should not be possible. I think it’s the wrong way of looking at the situation. Everyone is focusing on the fact that the opponent has multiple turns in a row while you sit there watching him do his shenanigans. I’ve said it on another thread but here is the idea.
0 Comments
Leave a Reply. |